One thing that I wish I could do in Framer is to modulate animation progress, similar to the Driver in Principle or Progress in Transition patch in Origami.
Here's one use case, if I have a layer, and I want to animate it smoothly from stateA and stateB based on force touch, right now you can't really use states to achieve that.
The beauty of states is that it's like drawing two keyframes in animation and then the computer will fill in the inbetweens.
https://youtu.be/TZJLtujW6FY?t=3m7s like the one demoed in Paperman, or even Ed Catmull's Tween decades ago. In framer when I need to animate layers based on continuous events like dragging or scrolling, I'll have to write the math for each property I'm animating.
I wish I could just do things like
animationProgress = Utils.modulate(forceTouch, [0,1], [0,1])
and it will smoothly animating between the two states based on force touch.