Hello Framers! I have a problem and me need someone who can help. I'm trying to create animation for loading screen and use 3 states for one of my objects.
The problem is that animation between states are not smooth. It start to switch to state 1, when delay, when switches to state 2 and delay again.
The same problem when trying to switch between animations (not states).
How I can design smooth animation between states with no delays.
Hard to tell without seeing any code, but it could be the easing on animations is causing it to appear to delay, but that is only because it is moving slow on the ease-out and/or ease-in.
Hi Mike! Below you can see my code with states.
I'm trying switch state to next when current state is one of.
# Import file "popcorn-loader" (sizes and positions are scaled 1:2)sketch = Framer.Importer.load("imported/popcorn-loader@2x")
Popcorn = sketch.Popcorn.childrenarrPop = 
for pop in Popcorn arrPop.push(pop)
Pop1Anim = new Animation layer: arrPop properties: x: 95 y: -100 opacity: 0 rotationZ: 360 time: 0.8
Pop2Anim = new Animation layer: arrPop properties: x: 100 y: -200 opacity: 0.3
Pop3Anim = new Animation layer: arrPop properties: x: 75 y: -100 opacity: 0
arrPop.states.add up: x: + 95 y: - 100 opacity: 1 rotationZ: 360 curve: "ease" time: 0.1 middle: x: arrPop.x + 105 y: arrPop.y - 105 opacity: 0.4 rotationZ: 360 time: 0.1 down: x: arrPop.x + 200 y: + 5 opacity: 0 rotationZ: 720 time: 4