Hey everyone! Please recommend what are you using to correctly scale your prototypes on different screen sizes. I'm using FramerScaleToDevice module, and it works great in Framer Studio simulator, but it fails on a real device. Probably I'm using it not in a proper way... Here's the module's github: https://github.com/ServusJon/FramerScaleToDevice
I looks like Framer.Device object representing simulator's screen, not the device one?
My original idea was to have biggest size of screen designs (e.g. iPhone 6+) and scale them proportionally (with all child layers on them) for each screen size. Maybe I should use different approach to manage initial design sizes?
Here's my sample project: http://share.framerjs.com/kjtyr8t3l09i/