Hey! I have a game where I need to detect if a falling rock "hits" a draggable ship. I have it working, but wanted to know how I could minimize the number of calculations / event listeners going on in the background.
Current structure (rock is always falling):
rock.on "change:y" - if ship.x and y overlap with the rock's x and y -- stuff happens
Would it help to throw in a "Math.round" at some point here?