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Agisilaos Tsaraboulidis
Posted Jul 27 - Read on Facebook

Hey Framers,

I'm so excited to show you my first Apple Watch prototype for SoundMemory Rush. I was 50%-50% about if I want to show my prototype because I saw incredible things made by this community and mine is kind of simple.

One month ago I made SoundMemoryRush for iPhone, iPad. A fast paced game with colors sounds etc. You need to follow the color or sound patterns to go up in rounds. I want to mention here that for 3 days was the most up-voted game on Product Hunt.

After the launch and of course after fixing some bugs etc I thought that it would be a good idea to transform this experience to the watch.

I started with the design, after a lot of changes, I decided how I wanted the design to be. (When you design for the watch you don't have so much freedom) The prototype phase was the interesting part for me. I learned a lot more about Framer and I changed a lot of things like sizes, values quickly.

I would love to get your feedback on this prototype and of course how to improve the code that I wrote.

Thanks go to Benjamin Den Boer for the audio module and of course to Andreas Wahlström for the textLayer module.

Have an awesome Tuesday everyone

Product Hunt link: https://www.producthunt.com/games/soundmemory-rush
Prototype link:
http://share.framerjs.com/1vjctlgybuj9/

2 Comments

Eelco Lempsink

Thanks for sharing! Nice use of folds too ;) The color shift (gloss) is pretty subtle to me, but maybe that’s the point? Programming a full game state is a bit more work, but using Utils.randomNumber() you could make this prototype into a full working game. Generate an array with the order of the buttons, play it and then see if it matches the buttons pressed. If you want the rounds to be the same every time, you could also do this by specifying the arrays yourself.

Agisilaos Tsaraboulidis

And of course, if anyone else like Koen Bok , Jorn van Dijk, Jordan Robert Dobson and the other amazing people of this community having anything to suggest and help me with this gameI would really appreciate it! I think it's a simple solution but still, can't figure it out.

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