I have made a prototype using Framerjs and Sketch, sized for an iPhone 6S. Now i would like to make it scale to any device. How would i go about achieving this?
I tried these two lines, and while it did scale most elements to the proper size, positions and animations were off:
artboardWidth = 750Framer.Device.contentScale = (Screen.width / artboardWidth)
Jon just made this nice module to help you out: https://github.com/ServusJon/FramerScaleToDevice
I tried this module and followed the instructions, but it was unable to solve the problem. :(
It worked nicely on my PC, but didn't resize all the layers on mobile for some reason. So some UI elements were the right size while some were too big or too small.
How did you size the layers that were too small / too big?
Jon Arnold - I get "ReferenceError: Can't find variable: helper" when trying to use scaleToDevice. What might I be missing?