Hi everyone, I have an issue where I want to trigger layerA.states.switch(stateB) but when that animation is complete automatically move to stateC and then stop. Is this possible?
Aside from the question of why are they separate states at all ... cant you just test for the state and then call the switch once it meets the condition.
Unless an event is fired on state "completion" I can have a look in the morning if it hasnt been answered by then.
Brian is exactly right. Here is an example: http://share.framerjs.com/q0zbdaey0gtu/
Jonas Treub Brian Williams This is exactly what I was looking for. Thanks for the help!