Hey folks! Working on a small animation and I'm building some Material ripple effects into the interaction. I have the first half of the ripple animation run under a .TouchStart for immediate reaction and the second half run in a function when the user releases.
As it stands, if the user taps quickly on the button only a frame or two of the first half displays before getting clipped as the touch event ends. Is there a way to let the full animation play even if the finger isn't down anymore?