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Michael McKenna
Posted Jun 22 - Read on Facebook

My prototype is totally blurry in Chrome when I share it. Ever encountered this? It presents perfectly on my desktop and was good yesterday when sharing ...

18 Comments

Felix Haus

Hmm, that looks very unprofessional when sharing a prototype with a customer who is using Chrome :/

Found this bug and it seems related, maybe some upvotes on this could bring it further forward on their roadmap? https://bugs.chromium.org/p/chromium/issues/detail?id=562162

Nathan Wright

They really need to fix this, every other prototyping tool on the market presents better, browser compatibility for prototypes should at minimum cover chrome on windows and mac

Zhu Yibing

Got a same problem. Any walkaround so far?

George Kedenburg III

yeah, for best results use safari

Andrew Nalband

What George Kedenburg III said

Benjamin Den Boer

Hey Michael McKenna — which device are you previewing on? This may have something to do with the resolution and whether you're importing or not. For example, if you're importing something at 2x on a 3x device, it may look fine in Framer before sharing because the preview mode is set to fit (your design gets scaled down, so you can't see), but when viewing in browser, it can be more visible because of the larger viewport.

Michael McKenna

1x

Michael McKenna

mac osx

Benjamin Den Boer

Ah, I mean which previewing device (iPhone, iPad, Nexus..) :-)

Michael McKenna

it worked fine yesterday and already noticed it looks good in Safari, but that isn't very helpful, except to me

Michael McKenna

desktop

Michael McKenna

it's a desktop web app

Michael McKenna

I'm also comparing it to the share I did yesterday against the new one of the same prototype and the new one is scaled smaller. The whole desktop safari fake desktop 1280 browser and the prototype inside is smaller in the Chrome frame than the previous share. Weird?

Andrew Nalband

Michael McKenna are you able to share the prototype? We'd be able to test on our machines and possibly give you some more useful feedback.

Koen Bok

Yeah Chrome made an interesting choice for their default image scaling algorithm, which looks very blurry on non retina. On top, they did not implement css properties to influence it, so we're stuck with this for a bit :-/

Michael McKenna

I appreciate the offer to look at it Andrew but can't share.

Michael McKenna

Koen Bok makes sense but why would this work one day but not the next? Actually the previous version still looks good.

Michael McKenna

I will say the workaround it seems for a share of your desktop prototype is just use "no device." It doesn't scale. I had been using 1280 desktop and went and looked at it on my laptop and you can't really scale that up even in safari ... if that makes sense.

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