My prototype is totally blurry in Chrome when I share it. Ever encountered this? It presents perfectly on my desktop and was good yesterday when sharing ...
Hmm, that looks very unprofessional when sharing a prototype with a customer who is using Chrome :/
Found this bug and it seems related, maybe some upvotes on this could bring it further forward on their roadmap? https://bugs.chromium.org/p/chromium/issues/detail?id=562162
They really need to fix this, every other prototyping tool on the market presents better, browser compatibility for prototypes should at minimum cover chrome on windows and mac
Got a same problem. Any walkaround so far?
yeah, for best results use safari
What George Kedenburg III said
Hey Michael McKenna — which device are you previewing on? This may have something to do with the resolution and whether you're importing or not. For example, if you're importing something at 2x on a 3x device, it may look fine in Framer before sharing because the preview mode is set to fit (your design gets scaled down, so you can't see), but when viewing in browser, it can be more visible because of the larger viewport.
Ah, I mean which previewing device (iPhone, iPad, Nexus..) :-)
it worked fine yesterday and already noticed it looks good in Safari, but that isn't very helpful, except to me
it's a desktop web app
I'm also comparing it to the share I did yesterday against the new one of the same prototype and the new one is scaled smaller. The whole desktop safari fake desktop 1280 browser and the prototype inside is smaller in the Chrome frame than the previous share. Weird?
Michael McKenna are you able to share the prototype? We'd be able to test on our machines and possibly give you some more useful feedback.
Yeah Chrome made an interesting choice for their default image scaling algorithm, which looks very blurry on non retina. On top, they did not implement css properties to influence it, so we're stuck with this for a bit :-/
I appreciate the offer to look at it Andrew but can't share.
Koen Bok makes sense but why would this work one day but not the next? Actually the previous version still looks good.
I will say the workaround it seems for a share of your desktop prototype is just use "no device." It doesn't scale. I had been using 1280 desktop and went and looked at it on my laptop and you can't really scale that up even in safari ... if that makes sense.