TIL: It's a lot easier to debug animation problem if you make a recording of your animation and play it back frame-by-frame. I recommend something like QuickTime Player, Screeny, or anything that can record your screen.
yea another good way is to create variables for your times so all you have to change is one line of code to, say, 3-5 secs to see your flow in super slo-mo
Use this snippet at the top of your project:Framer.Loop.delta = 1 / 240
And that will slow down all your animations :)You can play with the value to make them even slower