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Ronan Rooney
Posted Apr 08 - Read on Facebook

TIL: It's a lot easier to debug animation problem if you make a recording of your animation and play it back frame-by-frame. I recommend something like QuickTime Player, Screeny, or anything that can record your screen.

2 Comments

Aalok Trivedi

yea another good way is to create variables for your times so all you have to change is one line of code to, say, 3-5 secs to see your flow in super slo-mo

Adria Jimenez

Use this snippet at the top of your project:
Framer.Loop.delta = 1 / 240

And that will slow down all your animations :)
You can play with the value to make them even slower

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