I've got this tricky bug I was hoping this community might be able to help me with. I have a scrollComponent with tap targets inside of it. It works reasonably well, but after a scrolling swipe, the scrollComponent takes a while to come to rest, and during that time the taps don't propagate to underlying elements.
Is there some way to get these tap events to propagate while scrolling physics are active? Or is there some way to get the scrollComponent to finish scrolling faster? (Speed makes it scroll slower, but doesn't make it finish up faster.)
Here's a simple demo of the issue:
I'm testing in user studies tomorrow so I hope I can find a good fix. Thanks for the help!