I wrote an article on the need for prototyping and my experience with FramerJS in making a full blown prototype. Will be very glad to hear your thoughts
Interesting article. I'm new to framerJS and had the idea that it is better for prototyping separate interactions or different motion examples, that are hard to visualize on others tools that don't use code. I thought that full-blown apps would make the code difficult to handle. Again, I'm just learning the basics.
Actually, this post is a result from my learning curve with FramerJS. I started out with a single file, which soon started to bloat and then I read about the modules support and since I was doing a tabbed application, each tab became a different module and I abstracted some components and common logic in separate modules.
That sounds like a much better way to organize different screens or tabs. Do you know of tutorials about modules?
I could think of the FramerJS documentation only: http://framerjs.com/docs/#modules.modules