Is prototyping on an iPhone 6 Plus a bad idea. I am getting really slow animations
Shouldn't be. Mine is pretty fluid. Share your prototype?
what speeds are good? I mean its a huge canvas?
I cant share because its confidential
60fps here on a ScrollComponent of approx. 6000px tall.
so i suppose this is done in animation options - speed?
my sketch file is at full iphone 6 plus res
I'm not sure I follow your question.
If you're looking for how to set AnimationOptions, here it is in the docs → http://framerjs.com/docs/#layer.animate
How many layers do you animate concurrently?
In my experience, 10-20 animated layers @3x (eg. re-ordering a bookshelf) can result in some nasty framerate dips.
Hmmm that sounds slow to me. Here, I can animate ~200 layers (only gpu properties) at 60fps on an iPhone 6s.
okay thanks. I sorted it out with with a beizer curve