Hey everyone! I was wondering how perspective worked exactly, so I created this prototype: http://share.framerjs.com/k44wfwqgs73z/It changes perspective base on mouse position or device rotation, and you can drag the cube around.
Turns out I had to implement originZ first: https://github.com/koenbok/Framer/pull/255
Thanks very much.
I've updated it according to Jonas Treub's comments: http://share.framerjs.com/tqjvam32szkf/
Cool! I'll dive in tomorrow
So... how are you using OriginZ in regards to how it differs from using translate?
Any news on this topic?https://github.com/koenbok/Framer/pull/255