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Niels van Hoorn
Posted Dec 09 - Read on Facebook

Hey everyone! I was wondering how perspective worked exactly, so I created this prototype:
It changes perspective base on mouse position or device rotation, and you can drag the cube around.

Turns out I had to implement originZ first:


Leeves Chou

Thanks very much.

Niels van Hoorn

I've updated it according to Jonas Treub's comments:

Jonas Treub

Cool! I'll dive in tomorrow

Jordan Robert Dobson

So... how are you using OriginZ in regards to how it differs from using translate?

Marc Krenn
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