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Max Kessler
Posted Oct 26 - Read on Facebook

Been dabbling with both Framer and Origami for a little while now, and am hoping to fully commit in one direction. I'm looking for some full flow, multiscreen prototypes (rather than state switches/toggling, and scroll examples). Anyone have some multiscreen, full app click-through-type prototypes from their Framer galleries to help persuade my decision? Thanks!


Andrew Nalband

Hi Max - this is a pretty frequent discussion. If you search through the group you should find several things. We can definitely answer any questions if you can't find what you're looking for

Andreas Mitschke

Framer is not exactly made for task-flow depiction, though you can use it for that purpose. It is basically just full-frame layers interlinked. Easy to do, imagine an off-canvas menu and instead the menu use full-bleed layers.

However, there are quicker solutions for that task like invision or proto or flinto.

As a UX person of any kind you rarely "force" yourself to use one tool. You rather opt to have a toolbox full of tools that you can choose from regarding the actual requirements.

Rene D'Cree

I feel I have the same doubt. My understanding is that framer is such a tool that would allow me to build complex flows, involving multiple modules and multiple screen. For example in this example there is just a single page. I think that framer would allow me to have several of such pages in the background and have them connected by buttons and be constructed dynamically depending on the user input.

User flows are open to a lot of adjustments during successive iterations. As such the possibilities of distinct flows is suddenly crops up on the table. Mapping all those in static screens would be a pain because we would have to build those many static screens that are able to capture these diversifications in the flow from stateA to stateB. I feel that framer would let us maintain all these different components of a screen and screens themselves as components of flows, and allow the prototype to have the ability to construct a lot of journeys by little but appropriate additions to the code.

Chris Camargo

Thanks for linking to my example, Rene! Max, I've built a module that's intended to help with this very problem.


Also, check out my YouTube video to see it in action and hear about how it's employed.

I promise it will help you get multi-screen flows working much more quickly than before.

Mudit Mittal

Chris Camargo, while viewNavController is awesome and helps with the multiscreen usecase. I wish framer natively supported multi artboards. I say this because if you look at any designer's sketch/ps files, a typical design involves multiple artboards. And then to prototype I have to create a 'for framer' file and thus it becomes difficult to manage multiple files and different grouping structures when trying to adapt/progress designs.

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