Hey Framily, is there a way to scale your prototype to support different phone resolutions?
I usually make wrapper for control that. If your design's width is 640, wrapper.scale = Screen.width/640
How are you trying to do it? Initial setup or after the fact.
So there is a value for resolution. Utils.devicePixelRatio() that will give you the pixel depth.
So then say @ 1x you want a navbar that is 44px high. You multiply that times the DPR.
Here's a sample of this I shared last night: http://share.framerjs.com/qkwzj2p25vim/
Jason Ogle - check this out, not sure if it will help you, but the pieces can fit into your puzzle somewhere... http://goo.gl/P54ptn