Hey guys, I got a question regarding originX, originY. Is it possible to set originX and Y for animating width or height?
Only really if you are using scale.
Thanks Jordan! I was trying to do something like this, ScaleX doesn't really work.
Rory, thanks for the tip! It works.
Something like this: http://share.framerjs.com/rnbez05ksybk/ScaleX will literally just stretch your whole view, but changing the width with a constant cornerRadius is what you want to do
Nice example Mike, seems like I will have to adjust the x position while animating width.
BTW, is cornerRadius the same as borderRadius? Didn't see that in the docs.
probably, they probably added cornerRadius to map to borderRadius to make ios developers at home
Yeah we aliased it because it's a common mistake.
I love how framer just patches common mistakes instead of telling people they're doing it wrong.
Koen nice job on making Framer inclusive!
Love this line of code, Mike. width: if opened then 500 else 160
It's always delightful to see something like this as a new learner of coffeescript. Didn't know I could use conditions in a property!
To be honest, we do that too sometimes ;-) but it helps when you use your own stuff and run into these annoyances.
Koen, is it possible to make origins work for width and height as well? Or maybe there's a good reason not to do so?
OriginX/Y relates to the transform (scale, rotate, etc) properties one of which is not width and height. Width and height are just normal non graphics accelerated properties and the origin will always be left top or 0 / 0.
I so wish we had a way to do constraint based layouts like in iOS. That would make this easy.
To keep it centered do something like this:
myLayer = new Layer width:100, height: 50, x:300
add = 200
myLayer.states.add wide: width: myLayer.width + add x: myLayer.x - (add / 2)
Yes what Jordan says, but I did think about adding calculation methods to set the origin/scale in real pixels.
I would be down with something like that.
.widthFromOrigin (specify width and origin here)