https://www.flinto.comNew prototype building app, very good, does anyone try this ?
kinda blew my mind how intuitive the controls were, ux of the tool is undoubtably top notch.
the application seems to focus primarily on screen-to-screen navigation, and any interstitial animations that might occur between them.
component-based animations don't seem to be there yet — for example, I don't think it's possible to tap on a button and 'depress' it in z-axis space.
overall, pretty rad tool tho
Been around for awhile. Fairly limited, but great at what it does.
great app! Sketch Export is the best ! but all Layers with a mask Flinto can't present this :S
Yep. It's fast to build and share (y)
This is anything but "new". Additionally, it is highly limited just as Chad Lonberger stated. It basically is good for very quick user task flows, but then I'd rather opt to chose InVision or UXpin.
Btw this post looks like an advertisement placement...
Flinto released a new app for Mac yesterday which apparently can produce pretty high fidelity prototypes.
Very cool, thanks for the note Alexander Vanvik
Nathan Manousos cc
Definitely, an interesting year in the prototyping landscape.
Been using for 18months. Not bad.
I used Flinto for a long time, but eventually switched to InvisionApp insetad.. I thought that Flinto was great, but ultimately InvisionApp does the same thing, with a TON of extra functionality.. So I just couldn't justify paying for an extra service that was pretty much redundant. Also, InvisionApp offers one project for Free indefinitely, whereas Flinto only has a 30 day trial as far as I know
Rhys Merritt: we aren't talking about the old Flinto, it's the Flinto-for-Mac, it't not the same Flinto, it's kinda like Principle, but maybe more powerful
Ah sorry, I only looked at the logo and the domain, didn't actually click through. I'll have a look at it now!
I just watched the intro video on the site, and I get what you mean about being very similar to Principle, but more powerful... I don't think I would personally find it useful in what I do. I am looking forward to hearing the thoughts of some mates who will surely use it though..
Flinto is around literally for YEARS now :-) In my view still the *fastest* tool to create clickable prototype from a bunch of static screen designs. Unlike InVision, you see all the screens at once and linking between them is thus a matter of *seconds*. Really.
Only recently InVision introduced micro-interactions, i.e. interactions within a single screen, which puts it a step ahead of Flinto. Downloading Flinto App now to see how guys responded :-)
Other great tools I use regularly, apart from Framer and Flinto are Proto.io (killer!) and probably the new kid on the block - Principle. Each has strengths and weaknesses and each fits different projects or stages of a project.
Josef Richter, they are speaking about the new Flinto app.. https://www.flinto.com/mac
I made the same mistake :p
Flinto Mac is mostly for Mobile Prototyping
Marvel app (https://marvelapp.com) is a great tool. Supports all sorts of devices and even has support for gestures. And it's free!
Édouard Urcadez what do you mean by component based animations?
animating/prototyping in flinto is reliant on screen to screen transitions, it doesn't utilize states for animation the same way framer does, which enable you to animate multiple components/objects on a single view
tho stateful component animation can* be simulated in flinto – it's just not built around it
Édouard But you can have multiple "screens" serving as a single screen states, can't you? And just by using delays and spring/easing settings you can easily animate individual objects the same way as in timeline approach. It's just different style.