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Balraj Chana
Posted Aug 24 - Read on Facebook

Hey guys, I've been using Framer quite heavily for prototyping during the past couple of months and I wanted to combine what I've learnt so far. I realised that you can't really get more interactive than a game! :)

The game's called SpaceInFramers (loosely inspired by Space Invaders) and the aim is to hit as many targets as you can in order to progress onto the next level. Have a go and let me know what you think :)

Direct link:


Michael Lee


Thomas Krafft

Welcome to Earth! Beautiful!

Claire Fén


Daniel Lee

Wow thank u for sharing. Im gonna dive deep into ur code after work. Very curious how you handled game complexity with Framer as your tool. This is awesome

Christian Hagel

Love the animations but I'm having a hard time getting it to work. It seems like a static set of animations? I can't tap the bubbles and I always get the same result? Am I doing something wrong?

Kyle Bennett


Dan Oreo Wong

This is a great technological demo of what framer can do! Amazing work.

User test each mechanic and main page of this though, don't forget about design :)

Benjamin Den Boer

This is fantastic! Thanks a lot for sharing, Balraj :-)



Mudit Mittal

This is absolutely one of the best and most advanced framer prototype I've seen so far. Great work!!

Balraj Chana

Thank you very much guys! :) Christian, is your Framer Studio and browser updated to the latest version? I've tested the prototype with chrome and safari for both mac and pc and it's working on my end

Christian Hagel

Balraj Chana sorry, my bad. I did not realise you had to shoot the balls up. I just kept tapping on the balls that came down from the top. It works great. nice work!

Balraj Chana

Ahh I see it's ok :)

Jonathan Lazarini

awesome! :)

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