I've decided to switch over to Pixate because Framer is too difficult.
I bet the Framer team would love to know where you got stuck so they can improve on this for other people... Also, I noticed this is your first post in the group so maybe someone here can help you get over the hump?
I definitely think there is between a 3-5 day period of pure frustration if this is your first time doing any programming that you have to push through for things to click and become second nature, but I also think thats true anytime you're learning something new.
"Difficult" has different meanings. I had to prototype a long interaction flow for a client last week and we used Pixate to work together. And, boy, was it difficult.
You're paying the price of a low barrier of entry with a slow process that forces you to repeat yourself forever. The lack of variables and the ability to apply anything to multiple layers is crushing. I prefer a tool that has a steeper learning curve in the beginning, but allows me to work fast when I get the hang of it.
Framer can be difficult to start but amazing once you master it. Honestly I also tried Pixate and sometimes is frustrating how hard it is to do things that are easy in Framer (once you know it)
I appreciate the thoughts. I'll reconsider.
Totally understand your frustration. I too had the same feeling about a year ago. I decided to "fully commit" and immerse myself in January and it's been a blast to learn again. If you can, try it again and ask for help when and where you get stuck. Without the folks here in this community, I wouldn't have been able to find learning Framer as much fun or as rewarding.
Dude, there won't be one tool that fits all your needs. I currently have to switch between Axure, InVision, Framer, Pixate and After Effects depending on what ideas I want to get out. I love both Pixate and Framer for micro interactions, I also tried to get a hang of Origami or Form, but those noodling interfaces just didn't make a lot of sense to me for prototyping.
The GUI style makes Axure, Proto.io , JustInMind or Pixate easier to use, and maybe faster for certain type of prototyping. But they also have limitations.
Chances are, you are still gonna need Framer at some point to get that delightful interaction you want. So don't give up yet. Besides, there's such an active learning community where you can always ask questions.
Hey Dave, I'd indeed love to know where you got stuck. Framer has a steep learning curve which pays itself back over time, but is tough to get through. Our job is to smoothen it out as best as we can, so feedback is really appreciated.
Apart from the above its definitely not bad to try and compare different tools. They're all in their beginnings, and some are just better at this one specific thing.
When you're ready for another try, were here to help.
I understand Dave. With no coding experience, there is always something I can't fully grasp (often the logic to control states and the math to move things!) :) So, I'm trying to work on something new everytime I can (often replicating apps patterns) so to get better at Framer and coding.
This reminded me of a Roosevelt quote.
"Nothing in the world is worth having or worth doing unless it means effort, pain, difficulty..."
This to be honest has been my experience with programming and prototyping over the last 6 years. However by keeping at it and getting back up and trying again after each failure I now have a invaluable skill that I never wish to be without.
Of course I completely understand that time is of the essence, especially when you need to prototype at your job/or as a student.
Some tools allow one to create a desired effect with much less effort, there's nothing wrong with it, shortcuts work a lot of the time. Having said that though, I'd advise you not to give up on perfecting such an important skill for digital designers in this day and age.
If you put in the time you won't regret it.
Try this ebook, really helped me and my team: http://coffeescript-for-framerjs.com/
I too found it a little difficult to start, but it's really paid off now that I know how to complete basic interactions.. I would say that I am a total beginner when it comes to Framer, and looking at some of the stuff that gets posted on here just blows my mind! You don't need to be a pro to find Framer useful though.. I use it for simple stuff like this - http://share.framerjs.com/el66l7rbiaf6/
And I learnt most of this simple stuff by doing some basics on codecademy.com, and looking at the examples on the Framer website.. Also, the 'learn' section on the Framer website is a good start..
Also, there are plenty of us here to distill down your problems easily to help you understand them better.
Looks like you're a teacher so you should understand why we enjoy that... Let us help you out and avoid the large ball of code hurling towards you. ;)
I second what everyone has stated around difficulty at first. It is indeed very tough, and down right miserable at times. But once you get through the foundational concepts, you'll be on your way in no time. I come from an entirely visual / design background with no programming experience, but I was able to stick with Framer, and it's definitely paid off.
There's a Udemy Course (https://www.udemy.com/framerjs-prototyping-design-interaction-animation/#/), and the above mentioned eBook which helped me too.
Thanks for the links. Checking out the book and course now!
Yes that's my course.Use the coupon framergroup to get a discount :)
i find pixate way too buggy, slow, and difficult. pure code is way easier. but some people just arent comfortable reading code. good luck.