Trying to recreate this shooting effect that I saw on dribbble. Close, b not exactly there... suggestions?
The drop shouldn't slow down before it hits the "ground" so start with removing the ease-in. And also, as you see in the still image above, the circle starts expanding as soon as the "drop" hits the ground, but you still have a lot of tail on the drop. So the circle is actually quite big before the last part of the tail disappears behinds it. Also the start of the circle animation could be a little bit faster, but thats not the main problem I'd say.
Whipped this up really quick: I"ll screen cap the the Sketch File layout: http://share.framerjs.com/v6sl85cksp2e/
Created a mask layer so the "lazer" disappears. Add the card and stacked the circle with an icon layer inside. You'll see that I added the delays and included a cubic-bezier so the lazer gets the velocity increase towards the end of the animation.
Sorry, timing was a bit off- here is an update: http://share.framerjs.com/b95bhdnx9246/
I couldn't help but playing around a little bit with yours, and I also borrow the lazer bezier-curve from Stephen Crowleys project above. It's far from 100% but slightly closer and since you wrote it you might recognize the code: http://share.framerjs.com/tbuqtehfil9b/
Added the dumbbell icon as well: http://share.framerjs.com/js9qqt2go1lw/
so amazing. best community ever