What's the best practice for writing performant code in Framer? Do I need to be careful with destroying objects? Are they automatically destroyed when they are off-screen? Do I need to deregister events manually? Thanks.
Depends how big your prototype is and how many objects you create. Some garbage collection will definitely happen but the more you can help the better. But again it really depends on how heavy you take things.
Ah I'm wondering the same thing. When I have multiple artboards imported from sketch I've been making their visibility set to false when users navigate to the next page but maybe it's redundant.