Hi guys, is there a way to rotate an object via dragging? So blocking the movement, with speedX and speedY, but enabling rotation.
Do you want to drag all the way around, circular movement, or translate dragDistance to rotation?
Drag distance to rotation is the goal. Since I want to flick through a circular item picker.
Give me a minute and I make you a prototype :)
Thanks a lot! The community that builds around Framer is not less amazing than the product itself! Thanks again.