Can someone explain how the tolerance option works on the spring-rk4 curves?
On the docs page for Spring-RK4 it says this for tolerance: "Minimal movement threshold before we say the spring finished".
I took this to mean that the animation will report it is done much sooner than it typically would. My issue is in getting my Event to fire on some spring curve animations. They Events fire about a half second after they appear to be finished. I figured tolerance might help here but it doesn't seem to.
So what does tolerance actually do? and how might it resolve this timing problem elegantly if I change the animation?
Basically my issue is I don't want other hit detection methods to be called until the animation is complete as they were starting from underneath the touch point, thus triggering immediately. :(
Thanks for the help in advance.