Is there an easy way / hack to scale a prototype made for the iphone 5 device frame, so that it fits the iphone 6 device frame?
I tend to share my prototypes internally a lot to get feedback, but now that half the office is on an iphone 6 and the other half on a iphone 5s, sharing something made to the 5s screen with a iphone 6 user just doesn't generate the same quality of feedback. My feedback's basically halved due to this :P
You basically need to build your UI so it's fluid. Meaning you can't use static images as much and have to build your UI to stretch.
I'm putting up an unrelated example soon that does a bit of this fluid approach today. I'll make sure to let you know when it's up.
Basically you just have to break down your UI more into separate pieces and then use Framer.Device.screen.width & Framer.Device.screen.height to do calculations.