I'm having a really weird problem with prototypes sizing themselves wrong on Chrome/Android. I'm modifying the viewport meta tag to set the scale to 0.3333 (this is a 1080x1920 screen), and things are coming out at the right size, but the prototype doesn't fill the screen—there's a wide white border on the right and bottom sides, and anything that should be there is clipped.
Framer.Device.screen.width is reporting at 980 rather than 1080, which corresponds roughly to the width of that white band. I've tried everything I can think of — different scale values, manually setting the width and height in the meta tag, manually setting the width and height of the layer itself...but no dice.
Even weirder, it seems like at least some of the time, refreshing the page (or just loading it again) makes the problem go away.
Any idea what's going on?