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Cemre Güngör
Posted Dec 10 - Read on Facebook

I added drag resistance at top/bottom bounds to Koen's "ScrollViewBest" project. Would appreciate any other improvements / refactors. It would be awesome if we could get this to a place where it's good enough to be in native framer?

Live demo:



Aaron Carámbula

Wow this feels really great. Let's get this in!

Cemre Güngör

I was actually showing this to a developer who works on qc and he was a little offended that we use springs to emulate the decay animation. If I find time to sit with him I could maybe get the actual math equation in there. He explained to me how it actually works in ios but it went over my head :(

Koen Bok

I can add a decay animator :-)

Allan Grinshtein

Piggybacking on Cemre's post, I made a similar thing last night:

I threw it into a class, so you can instantiate a new "InertialScroll" object.

Andreas Mitschke

Cemre Güngör Aren't those actually gravitation and friction physics used for this ?

To repost this from line 64++:

I occasionally draw back to Ralph Thomas' functions, his doings are a real revealing bless for non-backend ppl like me.

Johannes Eckert

This is so needed in framer.

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