Anyone tried playing a sound in their proto? Do you have any tips for it?
Answer: audio = new Audio('audio/bey.mp3'); audio.play();
did it work for you on mobile? (previewing in Frameless browser for instance)
I needed sound effects for some user interactions and found it quite tricky to have several sound effects for different interactions with no delay on mobile. This article explains all the issues http://www.ibm.com/developerworks/library/wa-ioshtml5/ It turnes out that the only way to have multiple sound effects with (almost) no delays is using audio-sprites