I just want to know if there's a quick way to trigger the "next" animation, instead of calculation delays and durations.
What i want is, to set up my animations, then execute them one-by-one.
Any technique appreciated,
Oh! and another one; i am trying to create an "intro" animation, and i want to call the other animation by swiping. Is there any examples you can link me? I'd figure the rest, thanks.
Did you find `Events.AnimationEnd`? Here is quick and dirty example
Seoh Char oh, cool i think i'll figure out the rest. I can make that Event listen to Swipe, can i?
I think it could help you. Nice example about swipe/drag‘.
Thanks a lot, you just saved me lots of internet.
I think you could do something like .on Events.DragEnd, -> and that might trigger it?
James YetiMade Caruso that might indeed. But maybe it would then listen all the drag actions. Even if you dont swipe right. But yeah, as a demonstration, nice quick tip. Thanks!