Any tips on animating on an arc? I'm trying to make something "jump" in the Z dimension.
Put it in a container view that moves with the initial velocity vector you want.
Also, you can animate originX, originY
I was about to ask a similar question about animating around a circle. For arc's and circles do you need to use radius math?
According to this: http://www.whizkidtech.redprince.net/bezier/circle/the magic value to approximate a circle with a bezier is 0.55.So this would be the bezier for the "rising" part: http://cubic-bezier.com/#0,.55,.55,1And this for the "falling" part: http://cubic-bezier.com/#.55,0,1,.55
What about some proper arc math for inspiration boom: http://cl.ly/2p4610152a1W
Ryhan Hassan can you provide a simple example of this in action?