Any ideas why @2x res assets pulled in for iPad Air device view need to be scaled down to half size and repositioned via eyeballing? Assets imported from Sketch.
ah, iPad Air's not retina by default.. I'm dumb -- didn't realize
+1, I've been wondering the best way to work with retina assets. I've been using @2x assets and halving their dimensions in code. Also tried setting the deviceScale to 0.5 with no luck.
Kip: those are basically the two options:
- Use 1pt=2px, just use retina everywhere- Use 1pt=1px, set Framer.Device.contentScale = 0.5