what are the best animation options and curve settings to simulate objects falling (with gravity)?
If you want your object to fall outside the screen, an ease-in curve will be ok.Specific settings depends on the appearance you want to give to your falling object (weight, friction, etc...).
Cheers Emanuele.... yeah I tried the ease in. Does not look right. If I wanted to assign a mass and gravity to an object (no friction) how would I go about animating it?
I think i explained myself wrong: i wanted to say that you can tweak curve parameters to simulate things like mass and gravity, but there is no mass and gravity in FramerJS.
Anyway, what kind of object/movement are you trying to achieve?
I know.. I am asking how could I fake it? given that curve options give me the ability to add only velocity and time. No matter what height I release the object from it will take the set time to reach the end animation point. Which is not realistic.
ok, for the fixed time problem: you can dynamically set time, based on the starting point
Maybe you can try the Utils.modulate function
cool I get you, thanks will give it a go.
What you really want is a physics engine like box2d or http://schteppe.github.io/p2.js/ If you are good with JS they shouldn't be too hard to use with Framer.