Does anyone have an example of using utils.interval for looping a group of animations? I have 4 animations with delays combined into a function but it's not working properly.
Utils.interval(1,functionName) isn't working?
It does, but my animation timings are off. I've added incremental .5 delay on 2nd, 3rd and 4th animation but animations don't loop nicely together.
Ok so for delay animation 1 is 0 then 2 is 0.5 and 3 is 1? Interval then should be more depending on how long the last animation is from start to finish.
We'll, you get the idea... Any chance you can share your code?
So, not quite sure what effect you are going for. but to get that animation you have on load to loop have the interval set to 3 not 0.5 and call it after loopAnimation();
The animation doesn't work as I wanted even without utils.interval. I'll figure out the animation first and try the method. Thanks Stephen ;)
Ok. if you can describe how you want it to look, maybe have an example of something in another application or another framer example I can try and help.
Any chained animation examples will help. I've tried using states with StateDidChange event with no luck, so I'm trying to see if this could be a good alternative.