Interesting video presentation by a guy named Meng To. He advocates for doing all mobile prototyping in Xcode (specifically over Framer and Origami).
I think it's an interesting proposition, but beyond linking static screenshots in Xcode Storyboards, things get very complicated in Xcode. Fast.
Thoughts from you guys using Framer?
I think they're different. Framer is more focused on interactions, not multiple screens. Xcode seems more about storyboards than interactions.
If I were helping build an iOS app, I would use Meng To's approach to give the dev's a head start. Then when I wanted to add some fun interactions, I would demonstrate them to the dev's with framer. Both have +-
Yep, I see Xcode Storyboard as a nice way of replacing the screen - linking style of prototyping tools (like invisio and others )
Framer for me has 2 focus:
1. to explore and create possible interaction both macro (between screens) and micro (between component )
2. to experiment with motion design without having to resort to motion tools.
Xcode would be really strange / or demand way more knowledge.
my 2 cents ;)
Learn Xcode? Ain't nobody got time for that!
I think flinto is far easier and faster than Xcode storyboards and Framer for prototyping flows through multiple screens ("macro" interactions in Marcelo Eduardo Oliveira's terms).
When I need to test "micro" interactions on one (or a very few) screens, Framer shines (though I wish Studio had better built-in methods for device preview). Origami is neat, but QC is totally confusing and you can't preview on devices (non-starter for me)
Invission great for bigger user flows (quick and easy). Origami, avocado, framer awesome for detailed interactions ( one screen sort if thing..) with an incredible level of polish. (IMHO)
Meng To is the man