Here's something that might be interesting to those of you experimenting with animations in Framer.
A while ago I was making a prototype for a flow that included quite a few steps. Tweaking animations in the later steps of the flow always seemed like a hassle, because it meant that every time I reloaded, I had to go through the whole flow again, just to see the results of the change I made. I wanted a way to tweak animation parameters and see my changes reflected immediately, without reloading. To do that, I used a combination of dat.GUI (a lightweight JS controls UI), which is typically used in a lot of WebGL demos, and a custom animation class that automatically exposed a few of the animation's parameters for "live editing". Today, I dusted off that old code, made it usable with any Framer animation and put together a quick demo to share with the group.
Let me know if you find this useful!