I'm currently trying the pick the physics engine to use in Framer 3 and would like to hear some opinions. We basically have three options:
- Use p2.js. Also quite new, but it seems to have almost as much features as box2d. The author also built a 3d physics engine named cannon.js that is quite popular and seems to be a physics wizard in general.
I'm currently leaning towards going for old-fashioned box2d.