What kind of specs for motion design do you make?
When you create animated interaction, you know that making it in Framer is just a first step.
The final solution will amaze users only when front-end developers will implement motion precisely. To achieve that the right specs are needed.
This article includes the comparison of two most popular types of UI motion design specification methods. I believe it may help you make your work more efficient.
Nobody is using specs? or maybe code written in Framer is well understandable for Android, iOS and Web developers? I would be really glad if you would like to share your experiences.
From my experience written specs just don't work well - if they're short, they lack important information, if they're long and detailed - nobody reads them ;) The solution we have is design files handoff in Zeplin and passing the .framer files for the prototype - this is developer friendly and they can extract whatever they wish. Afterwards - just a quick conversations to clear things out and constand designer supervision. Przemek if you are the author - thank you for great insight! Thank you!