Is anyone here also using Xcode/Swift for prototyping? I started a few first tests, and would like to hear some opinions...
Prototyping tools were created because they are faster to do design iterations on than using UI frameworks.
I mean most UI libraries arent exactly slow I would say cocoa has one of the slower ones thanks to it not having a human readable markup language. XAML/ Html etc is far quicker.
got it. But there seems to be a ton of open source modules where you can customize things, right? However, I'm finding Xcode super complex!
I'm starting to learn. It actually isn't that bad!
Honestly not a great idea to prototype in a development environment. Much faster to roughly prototype out ideas in Framer etc. Once you've created the base and logic, then it's worth porting over into a production environment, but with the given considerations and suitable architecture needed to support a continuously developing codebase within that environment.
Even if you have a simpler environment (arguably React Native etc) it's worth going Framer first. There's a reason so many of the big tech giants have given it a shot!
I prefer to use Framer to prototype but it is doable to prototype in Xcode/Swift. a few people do it , I actually bought this course recently and it teaches you exactly just that, it's good.
I do think it's a great course , and it's a valid way of doing things but it's much more Time consuming and slow.. I would only recommend it for iOS-only developers/designers, If you're planning to become good at other platforms, not so much. In fact I haven't been able to finish it because I've been working on some projects that are NOT iOS apps ( websites, android apps) so yeah.. it's very narrow, but still an interesting workflow