Has anyone come across any tutorials or even just general guidelines on building prototypes in Framer from scratch (either in pure code or combining the design tab and code) while following Atomic Design Principals?
I've been working on one actually, about how to use classes to build your own mini component library. Ive started designing my projects this way, with small classes for every new component, because it allows me to better absorb the additional complexity as the design grows. The resulting screens make more sense too, as their code is just Buttons and Pickers and other ui components. I think it's a good fit between design principles and application in code.