Since the update that converts everything from pixels to points we've been having trouble with the scaling in framer.
We are prototyping web stuff. Not apps. So points make absolutely no sense. Our stuff needs to scale to fit any device, however. We used to use a simple ratio calculation to scale assets as needed. Now that doesn't work correctly because framer uses Points for somethings and Pixels for others.
With the new update all of our pixel dimensions get converted to points and everything blows up 2x, 3x, or 4x.
Is there a way to turn this off? Or at least force everything to just take the pixel values that I give it and not do some conversion?
Framer is a web based prototyping tool, the use of points on the web makes no sense to me...