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Daniel Maniés
Posted Jul 03 - Read on Facebook

I want to create something for Google Cardboard with the great VRComponent. For this I used two VRComponent objects next to each other (screenshot), but unfortunately on my iPhone 6 the prototype always crashes after a few seconds. It works flawless on an iPhone 7 Plus, so it's definitely caused by the performance of the iPhone 6... With one VRComponent object everything works fine on the iPhone 6. So, is there a way to mirror the visual output of one(!) VRComponent to reduce the calculations? Thanks in advance :)

1 Comments

Jonas Treub

I have been looking into supporting stereoscopic output for the VRComponent. But I could not come up with a good solution. Performance is definitely a big issue when creating two instances. If you figure anything out, please share :)

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